And there’s a lot of variety in what you have given to do. Some puzzles involve the collection of simple objects, while others require changes to strategic costumes. You lend your hand to plumbing, digging trenches, and safe cracking. And it is at the service of the plot, either to meet loved ones or venture behind enemy lines, the puzzles as you drive forward. There are also more directed action sequences dot – again, they are not particularly demanding, but create some standouts times. A special highlight of the mine escaped from a POW camp in the moonlight, torchlight and avoid hiding behind scarecrows, bushes, and even a stray sheep.
Throughout its time to race time of six or more, Valiant Hearts did a magnificent job of integrating many aspects of the First World War. Each chapter presents the most iconic elements: zeppelins, flamethrowers, tanks, barbed wire, mustard gas, and even things like the military insurrection. Everything has its place. But what is really great is that they are not just thrown in – they are always used in a way that makes sense: as a mechanic to learn, an obstacle to overcome, or even the basis for a new type of puzzle.
Less successful is the way he wears historical powers along the fiction, he tries to unfold. You are constantly bombarded with boxes of historical fact. Reading them is entirely optional, but I find the prompts too pushy and a little irritating. It runs completely with the sense of style created by art. Valiant Hearts does an excellent job of presenting this information to the world itself. It does not need Encarta ’95 -style notes.
It also creates unnecessary tension between fact and fiction. From the beginning, freely we are told these stories are adapted, and sometimes it’s a pageant play, and I totally agree with that. For example, there is a section in which you attack a zeppelin with the help of a church organ broke out in the cathedral of Reims. I’m pretty sure that does not happen … but it works, providing a fun, memorable encounter that does not affect the object. The slight awkwardness comes when the tragic historical reality is presented immediately after one of the most fantastic interludes.
Valiant Hearts focuses on how life is torn, how strangers become saviors, and how prosperous madness. It is a human point of view small-scale war, which is trying to save these small acts of love and heroism of a world overwhelmed by violence. There is not much of a challenge or a reason to return once finished, but history alone is worth the experience. Ultimately, it is a war game that is more interested in people and their experiences, the bullets and targets. I would have done without some of the notes and the heavy narration, but still a nice painful experience anyway.