They also hinted at a price so low for an AAA production that gamers won’t believe it. Raiders of the Broken Planet will use a Seasons model, and each Season will have four or five specific missions, characters and storylines. Their target frame rate and resolution for consoles is [email protected] and it will be locked; it seems like they might reach that goal, since the game ran very smoothly on a laptop. The developers also commented that the PC version won’t be limited in graphics to match the console ones; with a powerful enough hardware, you’ll be able to tune it all the way up.
We’ll have a full hands-on report on the game and transcript of our whole interview shortly. In the meantime, here’s a recap on the background story from our previous report.
That game is Raiders of the Broken Planet, an online asymmetric multiplayer adventure first announced four months ago. During our chat, they confirmed that Raiders of the Broken Planet won’t be out this year, but a PC beta (which you can still sign up for) will start in September and beta tests for PlayStation 4 & Xbox One will follow
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